ALEXGAMES
The Auxano Project key art: Lillie — a young woman with untidy copper-red curls and an olive jacket — stands in the centre, a red cord bracelet glowing on her wrist. Behind her rises a tall female figure made of cyan and gold light, a thread of light running down to the bracelet. Her friends and rivals surround her in portrait frames; Mars, Jupiter and the Moon hang in the sky above the lit towers of London's riverside.

Nothing reaches a new place until someone goes there first.

A narrative RPG in 90s isometric pixel art. Lillie has found the one way humanity could outgrow a finite world — and she has to build it before the world closes around her.

▶ PLAY IN DEVELOPMENT auxano.alexgames.net · in your browser, sideways or upright · iPhone, iPad & Android to follow

The game

What is The Auxano Project?

Auxanō is Greek for “I grow.” The game is about humanity outgrowing a world that has stopped making room for it.

Lillie is twenty-four, a physics PhD student who lives with her family in an old warehouse flat in Wapping, the Thames outside the window. A result on her bench refuses to go away, and it points somewhere impossible: a pair of boxes that share one place across any distance. To build it she will need the trust of the people around her, money she doesn't have, a datacentre in Iceland — and a mind bigger than her own.

Meanwhile the world has its own clock. Wealth piles up a little further every year, and the city shows it: bus lines are suspended, shops shutter, the streetlights go out. Every big thing Lillie does moves that clock. Exploring never does — take as long as you like.

“Everyone in this game wants something, and almost nobody tells you what. Learning the gap is the game.”

What's inside

Features

💬

Everyone Talks Back

Type what you want to say. Every character answers in their own voice, with a face that reacts — and remembers how you treated them.

🤝

Trust Is Earned

You can't talk your way past anyone. People open up to what you do: the favour, the gift, the evening you gave up for someone else.

🌆

A World That Changes

London and Reykjavík in hand-lit pixel art. As the world tilts, the same streets dim, shutter and empty — with no loading of a different map.

🧭

Choices That Close Doors

Some errands can't both be done. Nothing fails — but what you choose decides which of eight endings you're capable of reaching.

🚌

Go Places

Bus stops, flights and departure boards. The map only shows what someone has told you about — the world grows as you learn it.

✨

An Original Score

Every key character has their own theme, and each place its own tune.

Who you'll meet

The cast

LillieA physicist who is right, and knows it. That's her strength, and her problem.
CASSThe mind Lillie builds to help her. It always tells the truth. It only ever wants to help.
ElsieHer little sister. Fifteen, loud, bright, always delighted to see her.
BexHer oldest friend, who would take any way out of this town that's offered.
HaleThe machinist who actually builds the boxes. Don't touch his tools.
AdaezeThe organiser who keeps the neighbourhood fed. The most honest person in the game.
SunnaA financier whose deals are generous, clean, and better than anyone sane would offer.
Nour, Solt & LeviA rival, a mentor, and a researcher in Reykjavík who knows more than he says.

Work in progress

Screenshots

Say hello

Follow along

Get in touch

Curious about the game, or want to hear when it's playable? We'd love to hear from you.

📧 groovyshrubbery@gmail.com

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Privacy

Like every AlexGames game: no ads, no tracking, no accounts. Details for this game's conversations will be in the policy before it's released.

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